


The bridge - some things work, some things don't They appear to be far too large too and as a result, some missions that rely heavily on radar become extremely difficult. Navigational tools such as radar are very unconvincing too, with other ships appearing as generic round blobs rather than discernible shapes. It's all a bit of a mess, if we're honest.Ĭontrolling the basic movement of ships is relatively easy, although you can't access any of the games' menus while you're in a mission so you're unable to check or change key assignments as you go, making things tedious to say the least. We had more than our fair share of crashes too, though at least that provided relief from boring sound effects - which oddly rarely involves the sea. These manifest themselves in birds hovering oddly above ships with their wings still folded, to container carriers flickering between locations, apparently disobeying physics. This is compounded by the fact that there are numerous graphical glitches throughout the game.

Most are just large blocks of flat colour, devoid of reflections or shadows. However, cabins and bridges all look like they were rendered eight years ago in an outdated engine. One of Extremes' newest features is the ability to walk inside vessels. Sunsets, instead being a glow of sun reflected in the sea, are just large blocks of totally unconvincing colour - we've seen better in four-year-old first-person shooters.
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It becomes even worse though - there's no anti-aliasing and the game was unresponsive to our attempt to force it on in the driver settings.Ī perfect storm while we're rolling home to dear old EnglandĪs a result, most objects look terrible and boats especially are awash with jaggies. Landmasses look extremely basic and while ships are recognisable, they aren't exactly flush with details - there are no reflections, for example. The water effects at least aren't terrible, with swirling waves and spray meaning the ocean is more than just an infinite plane, but it still isn't overly impressive. Sadly this didn't translate into splendid visuals - in fact, the game didn't look any better than we remembered Ship Simulator 2008 looking. Thankfully, the game wasn't particularly difficult to run with a GeForce GTX 280 and stock-speed Core i7-920 proving more than capable of handling maximum settings at 1,920x 1,080. The menu system is incredibly sparse, with graphical options proving especially threadbare. Ship Simulator Extremes Ship Simulator Extremes' biggest problem is the incredible lack of polish, resulting in a game which feels rushed and unfinished.
